This page provides a rundown of Metal Gear Solid 3: Snake Eater
weapons and equipment and includes a complete description, strategies
for use, and location when applicable. Locations are tied to the normal
difficulty mode. Note that this section contains game spoilers in
regards to how and when to use particular weapons and items.
AK-47
Description: A Soviet-made assault rifle. Reliable, durable, and
highly precise. Uses 7.62 x 39 ammunition. Magazine size is 30 rounds.
Equip in first person view and use the L1 button to aim from the
shoulder. Open the window and press the triangle button to switch
between semi-auto and full-auto fire.
Uses: Find this weapon in the abandoned factory in Rassvet during
the Operation Snake Eater mission. Excellent assault rifle for combat
against larger numbers, such as against Ocelot’s guards that surround
Rassvet. It’s a loud weapon without a suppressor so certainly avoid
using when you’re trying to remain undetected.
Book
Description: A picture book for "gentlemen". Full of stunning photos of young, female models.
Uses: Toss a book on a ground to distract a nearby guard. Once
you’ve distracted a guard, you can sneak up on him for a close-quarters
combat move or just slip past the guard undetected. Try using it on
Raikov when you’re getting the jump on him in the east wing locker room.
Chaff Grenade
Description: An electronics jamming grenade developed by the
Soviet Union. Upon detonation, scatters a large quantity of metal
fragments into the air, jamming radio signals and rendering electronic
devices inoperative.
Uses: Toss them to jam radios if guards are attempting to contact
headquarters for reinforcements. Also use chaff grenades to disrupt
Shagohod’s missile attack.
Cigar Gas Spray
Description: A sleeping gas pistol shaped like a cigarette. The gas it sprays puts enemies to sleep.
Uses: An excellent way to immobilize guards while you’re in the
scientist or officer disguise. Don’t use the cig gas spray if there are
other guards watching!
Claymore
Description: An American-made anti-personnel directional mine.
Modified by Soviet technicians to automatically detonate when it detects
a moving object within the trigger areas to its front and rear.
Uses: Place on the ground in an enemy’s path.
Fork
Description: Uses for eating. Can be used in place of the survival knife. Plants and animals nabbed using the fork can be eaten on the spot.
Uses: You’ll acquire the fork after you are captured in the
Grozny Grad Torture Room. Use the fork to kill animals to instantly eat
them. You may also need to use the fork like a knife in close-quarters
combat.
Grenade
Description: A Soviet-made blast fragmentation grenade. Deals damage to enemies with both the blast and the ensuing shrapnel.
Uses: Toss at a group of enemies to cause big damage to multiple foes. Obviously not a stealth weapon.
Knock-Out Handkerchief
Description: A handkerchief soaked in anesthetic. Can be used to put enemies to sleep after grabbing them with CQC.
Uses: Grab an enemy using close-quarters combat and put them to sleep with the anesthetic in the handkerchief.
M1911A1
Description: A .45 gauge automatic pistol that boasts high
reliability and massive stopping power. Magazine size is 7 rounds. Open
the window and press the circle button to attach/detach a suppressor.
Uses: A handy stealth weapon because of its suppressor (and you
don’t want to use Mk22 ammunition). However, unlike the Mk22, this
weapon isn’t a tranquilizer. Shooting enemies in the head will kill
them, though certainly silently when the suppressor is attached.
M37
Description: An American-made shotgun. The stock and barrel have been sawed off to reduce the weight. Carries four 12-gauge shells.
Uses: A powerful close-range weapon. If enemies surround your
position, blow them back with the M37. Fire the shotgun at the legs of
enemies using riot shields. Acquire the M37 during your first trip into
Rassvet and within the abandoned factory.
M63
Description: An American-made system weapon. Belt-fed light machine gun version. Uses 5.56mm x 45 ammunition. Magazine size is 100 rounds.
Uses: Burly machine gun that’s best used in the end game chase
sequences to hold off pursuing guards--unless of course you just want to
shoot your way through the game. If you don’t mind clearing a room
while making a lot of noise, try the M63. Find the M63 behind some
crates in the shack in Svyatogornyj East.
Mk22
Description: A modified special ops version of the Mk22, a
suppressor-equipped tranquilizer gun being developed by the Navy.
Because it uses a slide lock mechanism for added suppression capability,
it can only be fired once before reloading.
Uses: The Mk22 is a non-lethal, stealth weapon. If you’re trying
not to kill guards, use the Mk22 and aim for the head. Keep the
suppressor attached against guards so you don’t raise alerts. The
suppressor deteriorates over time so don’t waste shots. The Mk22 will
also be used against bosses if you’re trying to get their special
uniforms. Detach the suppressor during the boss battles. Use the
tranquilizer against snakes and certain fish so you can capture them.
Mosin Nagant
Description: A tranquilizer sniper rifle and The End’s weapon of
choice. Adapted by The End from the M1891/30, a bolt-action sniper rifle
used by the Soviet military during World War II. Uses special 7.62mm x
54R tranquilizer rounds. Magazine size is 5 rounds.
Uses: Acquire the mosin nagant by defeating The End using only
the Mk22 (reducing The End’s stamina to zero). It’s essentially a
non-lethal sniper rifle--extremely useful if you’re trying not to kill
any guards. You can also use the mosin against bosses when trying to
recover their special uniforms (by reducing their stamina to zero).
RPG-7
Description: A state-of-the-art Soviet portable anti-tank rocket
launcher. The rocket-propelled grenade warheads are loaded with HEAT, a
plastic explosive. Press the L1 button to use the scope.
Uses: Create an explosive ruckus with the rocket launcher. Best
used during the end game when fighting the Shagohod and fleeing guards
riding motorcycles. Find the RPG-7 inside the armory at the Krasnogorje
Mountainside.
Scorpion
Description: A Czechoslovakian-made submachine gun. Uses 32ACP
ammunition. Magazine size is 20 rounds. Equipped with a laser pointer.
Open the window and press the triangle button to switch between
semi-auto and full-auto fire.
Uses: It’s a submachine gun equipped with a laser sight and a
decent weapon to clear out several guards at close-range. You’ll also
find it useful against the pursuing guards in the end game chase
sequences, though not as much as the M63. Find the scorpion in the
downstairs supply room of the weapons lab east wing. You’ll need
Raikov’s disguise to get inside.
Single Action Army
Description: A .45 caliber, six-shot revolver. Equip in
first-person view and press the L1 button to aim precisely. Can also use
the right analog stick to do tricks.
Uses: Bullets can ricochet off of walls. Plus you can perform
some gun tricks using the right analog stick! Unlock the Single Action
Army revolver by selecting the gun on the right when faced against
Ocelot in the game’s final cut scene.
Smoke Grenade
Description: A Soviet-made smoke grenade. Upon detonation, releases a cloud of white smoke, blocking the enemy’s field of vision.
Uses: Toss a smoke grenade to blind enemy units, which can create
the diversion necessary to sneak past the guards, sneak up to the
guards and disable them, or even shoot them from long-range.
Stun Grenade
Description: A flash-bang type grenade developed by the Soviet
Union. Upon detonation, produces an intense flash of light and a loud
bang, disorienting and even knocking out human targets in the area of
effect.
Uses: Toss a stun grenade near enemy guards to knock them out.
You can also use the stun grenade to distract enemies as you retreat or
sneak past them.
Survival Knife
Description: A large-bladed knife for field operations. Can be used to defeat enemies without making a sound.
Uses: Kill animals to gather food, cut plants for medicine, and use as a close-quarters combat weapon to disable guards.
SVD
Description: A Soviet-made automatic sniper rifle known for its
high precision. Uses 7.62mm x 54 rimmed cartridges. Magazine size is 10
rounds. Press the L1 button to use the scope. Press the triangle button
to change the magnification ratio on the scope.
Uses: When you don’t want to get close! Assault guards from
long-range with the sniper rifle. It’s a loud weapon, though, so other
guards will be alerted to your presence. Find the sniper rifle early on
by exploring the eastern fork within Dremuchij North. Find another
inside the armory at Ponizovje West.
The Patriot
Description: An assault pistol developed for The Boss. Uses
5.56mm x 45 ammunition. The feeder mechanism inside the drum magazine
forms an "infinity" shape.
Uses: Unlock the Patriot by defeating The Boss (completing the
game). Start a new game on that completed game save and you will start
with The Patriot in your inventory. Use the Patriot to mow down enemy
guards if you aren’t concerned with stealth.
TNT
Description: Trinitrotoluene. A military-grade explosive equipped
with a remote-controlled detonator. Press the square button to plant
the bomb, then press the circle button while equipping TNT to detonate
the planted bomb.
Uses: Destroy enemy shacks that contain ammunition, food, and
medical supplies--after you’ve hoarded their supplies of course. When
you destroy a structure containing food, the enemies in the area become
hungry, essentially drained of stamina so they’re less perceptive. Also,
you can toss rotten food in their direction and they’ll eat it (since
they’re starving!) and be poisoned.
Torch
Description: A torch made from white birch soaked in turpentine.
Press the circle button to swing it around as a weapon. Press the square
button to light/extinguish the torch.
Uses: Light the torch for illumination or to even light up a
guard. Stick a guard up with a lit torch. Locate the torch inside the
Chyornaya Peschera Cave Branch.
White Phosphorous Grenade
Description: A Soviet-made incendiary grenade. The intense flames
created by the white phosphorous inside cause all living beings in the
area of effect to suffer severe burns.
Uses: Toss a white phosphorous grenade into a group of guards to cause heavy burn damage.
XM16E1
Description: A state-of-the-art assault rifle currently being
field-tested by the U.S. Army. Uses small caliber, high muzzle velocity
5.56 x 45 ammunition. Magazine size is 20 rounds. Features several
modifications geared toward jungle combat. Open the window and press the
circle button to attach/detach a suppressor; press the triangle button
to switch between semi-auto, full-auto, and 3-shot burst fire.
Uses: An assault rifle with a suppressor so it can be used in
stealth. Aim for a head shot to disable a guard in a single hit. Unlike
the Mk22, the XM16E1 kills the guard. Find it in the alcove below the
rope bridge the first time you cross or later inside the armory at
Graniny Gorki Lab Exterior: Inside Walls.
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